+-------------------------------------------------------------------------+
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+-------------------------------------------------------------------------+
_
/ \ _
_ |\_/|/ \
/ \|---|\_/|
_ |\_/| | |
/ \| | | | |/
|\_/| |=-=| | / /__
| |=-=| |=-=| \ \ sQUIRt!# (hEEHEE!!)
|=-=| | | ||\ \
| | | | | \>
| | | | | \
| - - - - |) )
| /
\ /
\ /
\ /
\ /
| | <-- heehee!!!!!! lamr!!!!
| |
| |
))))))
/ \
| *)(*))|
| > | i phear the PDP!!!
\ == / __/
| |
________________
/__________________\
|| ||
|| bl0tt0!!! ||
||__________________||
\__________________/
| |
/ 0 \
(_______)
i heard...
~~~~~~~~~~
you hear the voice
know the name
but still something's
not the same
he says good-bye
you say oh well
another relationship
gone to hell
your life goes on
it's ok
you see a face
special...some way
the person inside
makes you smile
you feel better
for awhile
then he's gone
doesn't explain
you'll never know
why he went away
you get a call
a reliable source
tells you your love
could've worked
a little birdie
from the past
flew inside
his spell was cast
a piece of advice
a simple test
the hope of your dream
was laid to rest
so it is possible
for your past
you to haunt
what an ass
Friday, November 28, 2008
rip
KuNT PhUCKz RuDoLPh 2 G3t 1Nt0 D4 ChR1ZTM4S 5P1RiT$&$#&@$!!!!!!!!!
----++++#####$$$$$ KuNT KuNT KuNT KuNT KuNT KuNT KuNT KuNT $$$$$#####++++----
KuNT -- HaQaHS4Ur1NG a M3RRy KrIZtMA5 N 4N 3l33T N3W Y33R$&(*#@^@!!!11!!!1!!!!!!
-----------------------------------------
| KuNTMARK GREETING CARD |
| ______ |
F33Rl3ZZ L33D3R N | / \ |KuNT V1C3 PR3Z1D3NTZ:
F0UND3R D00d: | / O | | TH4 SYB3R-P0NT1FF
S4T4NUZ M4X1MUZ | / | | D1G1T4L M1LK5H4K3
| vvvvvvvvv | |
| \^^^^^^^^ / |
| \___ | \ ___________ |
| / | \/ \ |
S3C0ND 1N C0MM4ND,| | / / | / H4v3 U B33n | | 0TH3R KuNTL1NGZ:
H34D PR0GR4MM3R, | /------ / | |3l33T 0R L4m3| |S1ZT3R M4RY PHUCKF4C3
N GUY WH0 G1V3Z | /v/-----/ | | Th1Z Y34R?? | | CH0P SU1D
0UT T1TL3Z: | | | \___________/ ^ |
D1G1S4URUS H3X | | \ / / |
| | \ / / | C0NTR1BUT0RZ:
| | \ _ / / | R1CH4RD CR3T4N
0FF1C14L KuNT | | \____/ / | SKwAre
CH1N3Z3 F00D | \ \ / |
D3L1V3RY B0Y: | | /\ \ /-- | TH4NX 2:
D34DL1N3 | | / \ \ -----/ | CAPTAIN KIPLOH
| | |\ \ |
| / | | \ | N0 TH4NX 2:
OFF1C14L KuNT | / /_/ | | BSK1N
T01L3T SCRUBB3R: | <|______/_______/ | (fucking elitist
TH3 S1L1C0N F4RM3R| Signed, All the family here at KuNT| tyrant asshole)
-----------------------------------------
_____ KuNT
/ o \ EwE HaZ BeeN KuNT
GRRRRR - | v^v^v HaQaSaUrEd KuNT
\ _/ By D4 d00dz 4t KuNT
, | |___, KuNT
| / |---, KUNT INDUSTRIEZ, LIMITED KuNT
\\_/ / KuNT
\_/|||| HaVe A KuNT
|||| FuQeD Up KuNT
|_|_> Day, PhAg! KuNT
_ __ _______ _______
| | / / / __ \ | __ \ We're cool
| | / / | / \__| | [ ] | because WE
| | / / | | | [ ] | got a group
| |/ / | | | [__] | of friends
| / | | __ | _____/ 2-gether
| \ | | | \ | __ \ and a cool
| |\ \ | | | | | [ ] | acronym!
| | \ \ | | | | | [ ] |
| | \ \ | \_/ | | [__] |
|_| \_\ \_______/ |_______/
K-RAD GNUZ & BULLSHIT
___________ ___ ___ _________
/ ________/ / \ / / / _____ | {Looks like this is }
/ / / | / / / / / / {the end! But tune }
/ /____ / / | / / / / / / {in next week for }
/ _____/ / /| |/ / / / / / {another KGB episode!}
/ / / / | / / / / / / {- The Under Dog Show}
/ /_______ / / | / / /____/ /
/__________/ /___/ |___/ /__________|
____ ____ ____ ____ ____ ____
| | / \ | / \ / \ / \ / \ . |
| | | | | | | | | | | | | # |
|____| | | | \____ \____ |____| |____| ##, |
| \ | | | \ \ | | | | # # |
| \ | | | | | | | | | | | #P # |
| \ \____/ \_____ \____/ \____/ | | | | # 0[ |
# # #oo. |
# #' ##./' |
R O Y A L O R D E R O F T H E L E S S E R _# `## o." |
j# o.. |
S P O T T E D S O U T H A F R I C A N .## () o*... |
Narq! ##" o.. |
A A R D V A R K Narq! #^ j##,+.. |
\ _##? .####<`#*o* . |
Founder: UNiQUE ## _.###^ ##.'_ |
Mascot: Zwobeley _J#####' #" |
\ _ _ / HEY BOYS AND GIRLS! L00K! \ _ _ /
\((___))/ \((___))/
[ o x ] L0CK communications [ o x ]
|(_)| ...presents... |(_)|
( o ) ( o )
/ (_) \ the gnu February 1995 release. / (_) \
/ a buffet of tempting, tantalizing treats the wh0le \
phamily can enj0y. Yes Virginia, there iz a L0CK!@#
Kunt
/##########################################################################\
|#######----####-----##----#####----###----#####----###---------------#####|
|######| |##/ /#| |###| |#| \###| |#| |####|
|######| |#/ /##| |###| |#| \##| |#| |####|
|######| |/ /###| |###| |#| \| |#|_____ _____|####|
|######| /####| |###| |#| |######| |#########|
|######| \####| |###| |#| |######| |#########|
|######| |\ \###| \___/ |#| |\ |######| |#########|
|######| |#\ \##| |#| |#\ |######| |#########|
|######|____|##\____\##\___________/##|____|###\____|######|_____|#########|
|##########################################################################|
|####-------------------------------------------------------------------###|
|###|I___N___D___U___S___T___R___I___E___Z_,___L___I___M___I___T___E___D|##|
\##########################################################################/
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BeAfRaIdBeVeRyAfRaIdBeAfRaIdBeVeRyAfRaIdBeAfRaIdBeVeRyAfRaIdBeAfRaIdBeVeRyAfRaId
W G
E==| |== _ |.\ _ _ _ |--| _ I
S | | |.| |_ |_/ |_ | | | |> |\ | |..| |_ V
E | | | | |_ | \ |_ | |_| |\ | \| |__| | o o o E
L ____ ____ ____ ____ ____ ____ ______________ I
L |@@@@| /@@@/ |@@@@| |@@@@| |@@@@\ |@@@@| |@@@@@@@@@@@@@@| N
O |@@@@| /@@@/ |@@@@| |@@@@| |@@@@@\ |@@@@| |@@@@@@@@@@@@@@| T
U |@@@@| /@@@/ |@@@@| |@@@@| |@@@@@@\ |@@@@| |@@@@@@@@@@@@@@| O
R |@@@@|/@@@/ |@@@@| |@@@@| |@@@@@@@\|@@@@| |@@@@| K
S |@@@@@@@@/ |@@@@| |@@@@| |@@@@@@@@@@@@@| |@@@@| U
O |@@@@@@@@\ |@@@@| |@@@@| |@@@@@@@@@@@@@| |@@@@| N
U |@@@@|\@@@\ |@@@@| |@@@@| |@@@@|\@@@@@@@| |@@@@| T
L |@@@@| \@@@\ |@@@@|___|@@@@| |@@@@| \@@@@@@| |@@@@| S
S |@@@@| \@@@\ |@@@@@@@@@@@@@| |@@@@| \@@@@@| |@@@@| P
4 |@@@@| \@@@\ |@@@@@@@@@@@@@| |@@@@| \@@@@| |@@@@| O
C=====================================================================W
A==I==N===D===U===S===T===R===I===E===Z=,===L===I===M===I===T===E==D==E
S=====================================================================R
H S
####### ####### ############### ######## ###### ################
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# # # # # ##### # # # # # # #
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#+++............+++++++......++++......+.................+++++++......+++++++++#
#+++............+++++++......++++......+.................+++++++......+++++++++#
#+++.............++++++......++++......+......+..........+++++++......+++++++++#
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#+++......++.......++++................+......+++........+++++++......+++++++++#
#+++......+++.......+++................+......++++.......+++++++......+++++++++#
#+++......++++.......++................+......+++++......+++++++......+++++++++#
#+++......+++++.......+................+......++++++.....+++++++......+++++++++#
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++#
######++I++N++D++U++S++T++R++I++E++Z+++++++++++++++L++I++M++I++T++E++D++########
################################################################################
____________________ _____________________
|XxXxXxXxX| | |XxXxXxXxX| |
|xXxXxXxXx| | |xXxXxXxXx| |
|XxXxXxXxX| | |XxXxXxXxX| |
|xXxXxXxXx| | |xXxXxXxXx| |
|XxXxXxXxX| | |XxXxXxXxX| |
|xXxXxXxXx| | |xXxXxXxXx| |
|===================| |===================|
\ |XxXxXxXx/ \ |XxXxXxXx/
\ |xXxXxXx/ \ |xXxXxXx/
\ |XxXxXx/ The \ |XxXxXx/
\ |xXxXx/ \ |xXxXx/
\ |XxXx/ Electronic \ |XxXx/
\ |xXx/ \ |xXx/
\ |Xx/ A D V E N T U R E R \ |Xx/
\ |X/ -=-=-=-=-=-=-=-=-=- \ |x/
v v
_______ _________ __
/ _____/ /___ ___/ / /
/ /__ / / ______ __ __ __ ___ __ ___ _____ / /
/ ___/ __ / / / __ / / / / / / //__/ / //__ \ / ___ \ / /
/ /____ / /__/ / / /_/ / / /_/ / / / / / / / / /__/ / / /
/______/ /______/ /_____/ /_____/ /_/ /_/ /_/ \___/_/ /_/
*******************************************************************************
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*******************************************************************************
......................................................................
: October Issue :
: 1994 Presenting 001 :
: _____ _ ___ _ _ :
: |_ _| |__ ___ |_ _|_ __ | |_ ___ _ __ _ __ ___| |_ :
: | | | '_ \ / _ \ | || '_ \| __/ _ \ '__| '_ \ / _ \ __| :
: | | | | | | __/ | || | | | || __/ | | | | | __/ |_ :
: |_| |_| |_|\___| |___|_| |_|\__\___|_| |_| |_|\___|\__| :
: ___ __ :
: |_ _|_ __ / _| ___ _ __ _ __ ___ ___ _ __ :
: | || '_ \| |_ / _ \| '__| '_ ` _ \ / _ \ '__| :
: | || | | | _| (_) | | | | | | | | __/ | :
: |___|_| |_|_| \___/|_| |_| |_| |_|\___|_| :
: :
: "Information from the material and electronic worlds" :
: :
: * A donation supported magazine * :
: :
: ..Business..Entertainment..Usenet..Internet..Online.Services :
: ..Muds..IRC..News..Writing..Trends..People..Places..Events.. :
: :
: :
:....................................................................:
____ ____
{ )-.-.-.-.-.-.-.-.-.-.-.-( }
| : : |
: | The Internet Informer | :
| : P.O. Box 262 : |
: | Hitchcock, Texas | :
| : 77563 : |
: | | :
{____)-.-.-.-.-.-.-.-.-.-.-.-(____}
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
(_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_)
: ____ _ _ :
: / ___|___ _ __ | |_ ___ _ __ | |_ ___ October :
: table | | / _ \| '_ \| __/ _ \ '_ \| __/ __| 1994 :
: of | |__| (_) | | | | || __/ | | | |_\__ \ :
: \____\___/|_| |_|\__\___|_| |_|\__|___/ :
:.......................................................................:
____ _ _ __ _ _____ _
a / ___|| |__ (_)/ _| |_ | ___|__ _ __ _____ ____ _ _ __ __| |
\___ \| '_ \| | |_| __| | |_ / _ \| '__/ _ \ \ /\ / / _` | '__/ _` |
____) | | | | | _| |_ | _| (_) | | | __/\ V V / (_| | | | (_| |
|____/|_| |_|_|_| \__| |_| \___/|_| \___| \_/\_/ \__,_|_| \__,_|
____ _ _ _
| _ \ __ _| |_ ___| (_)_ __ ___ _
| | | |/ _` | __/ _ \ | | '_ \ / _ \ (_)
| |_| | (_| | || __/ | | | | | __/ _
|____/ \__,_|\__\___|_|_|_| |_|\___| (_)
___ _ _
|_ _|_ __ | |_ ___ _ __ _ __ ___| |_
| || '_ \| __/ _ \ '__| '_ \ / _ \ __|
| || | | | || __/ | | | | | __/ |_
|___|_| |_|\__\___|_| |_| |_|\___|\__|
_____ _ _____ _____
|_ _| |__ ___ |_ _|__ _ __ |_ _|__ _ __ ___
| | | '_ \ / _ \ | |/ _ \| '_ \ | |/ _ \ '_ \/ __|
| | | | | | __/ | | (_) | |_) | | | __/ | | \__ \
|_| |_| |_|\___| |_|\___/| .__/ |_|\___|_| |_|___/
|_|
.....o-O-o......
: The.Top.Tens :
O....o-O-o.....O
____ Internet _
| __ ) _ _ ___(_)_ __ ___ ___ ___
| _ \| | | / __| | '_ \ / _ \/ __/ __|
| |_) | |_| \__ \ | | | | __/\__ \__ \
|____/ \__,_|___/_|_| |_|\___||___/___/
___ __ The _
|_ _|_ __ / _| ___ _ __ _ __ ___ ___ __| |
| || '_ \| |_ / _ \| '__| '_ ` _ \ / _ \/ _` |
| || | | | _| (_) | | | | | | | | __/ (_| |
|___|_| |_|_| \___/|_| |_| |_| |_|\___|\__,_|
___ _
|_ _|_ ____ _____ ___| |_ ___ _ __
| || '_ \ \ / / _ \/ __| __/ _ \| '__|
| || | | \ V / __/\__ \ || (_) | |
|___|_| |_|\_/ \___||___/\__\___/|_|
_____ _ the _ _ __ __ _
| ____| | ___ ___| |_ _ __(_) ___ \ \ / /__ _ __ __| |
| _| | |/ _ \/ __| __| '__| |/ __| \ \ /\ / / _ \| '__/ _` |
| |___| | __/ (__| |_| | | | (__ \ V V / (_) | | | (_| |
|_____|_|\___|\___|\__|_| |_|\___| \_/\_/ \___/|_| \__,_|
Thursday, November 27, 2008
--- --- --- ---- ---- CCCCC OOOOO RRRR EEEE
| H | / A \ | R | |D \ C O O R R E
|---| |---| |--/ | | C O O RRRR EEEE
| | | | | \ | / C O O R R E
--- --- --- --- -- -- ---- CCCCC.. OOOOO.. R R.. EEEE..
__, __, ___ _, _ _, _,
| \ |_ | /_\ | | (_
|_/ | | | | | | , , )
~ ~~~ ~ ~ ~ ~ ~~~ ~
_______ __ __ __ ___
| _ | |--.----.-----.-----|__.----| .-----.-----. .-----.' _|
|. 1___| | _| _ | | | __| | -__|__ --| | _ | _|
|. |___|__|__|__| |_____|__|__|__|____|__|_____|_____| |_____|__|
|: 1 |
|::.. . |
`-------'
_______ __
| _ | |--.---.-.-----.-----.
|. 1___| | _ | _ |__ --|
|. |___|__|__|___._|_____|_____|
|: 1 |
|::.. . |
`-------'
+--------------------+
| | Addendum: (say a-DEN-dum) noun.
| oooooooo | Plural is addenda. Anything added, such as an
| / ----- /| | appendix, to a book
| / ----- /_| |
| / /__| | Written and encoded entirely in notepad and DOSedit
| / /___| |
| \______/____| |
| '-------' | Mail : steak@optushome.com.au
| |
| | URL:
| +----------+ | http://www.adden.tr.cx/
| | ADDENDUM | |
| +----------+ |
+--------------------+
6666666666 666 66666666666
666 666 666 6 666666666666 66666666666
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F _ A _ M _ Y
...and thinking of the unthinkable, it's time for ...
FOR INFORMATIONAL PURRRPOSES ONLY
_______ _____________
/ | ___ ________ _______ _____ ____ _____| |
/ _ | \ \ \ | | \ _ _ |
| / \| | | | | | | | | | | | | \|
| | \ ___ / / / | | __ / | |
| \ _ /| | \ \ | | | |
\ | | | | | | | | | |
__\ _______| |____|____|___|____|______ _| __| __|____|_____
/ |_______ ___ ____ ___ ____ ______ / \ ____|__ | |
| _ | | | | | | \ __ / | | |
| \ \| ____| | | | | | |_|__ __| /
\ \ | / | | / | | \ /
|\_| | ____| \ | \ | | | |
| | | | | | | | | | | |
|________ /________|___|____|________|___|____|____|____| |_____|
corrupt.sekurity.com
__________________________________/cDc Gnuz\__________________________________
_ _
|\ /^\ /^\
/ / / @ )^ -| @ )^ - _
/ / 666 ( \/-^-^^| /--^-^-~
\o \ \ o \ / /@ )^ - _
| o| _ - _ \ / o /| /--^-^-~
/ / / O o ^ - / ( O |/ / /\
| o \__ _/ O o O o ( o \ o \ /_/@ |
\ o o o / |__ _ \\
\ o O \ O ( o - o / . ^ \S
- - \ o ) \ ( ) /(_ / /^
| / - _ - - \ \ -_ -- -
| / \ / \ | \ \.
/ | | \ | \
/_ \ / | \ / _ \
| \ - | \ -
____ ____
| | violent animation | |
| |___ _______ _______ ____| | _______ _______ _______
__| | __| | __| | __| | __|__ | __| | __| |
| | | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
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| | | | | | | | | | | | | |
| | | | | | | | | | | | | |
| | | | | | | | | | | | | __ |
| _ | | _ | | _ | | _ | | _ | | _ | | ____|
| |_| | | |_| | | | | | | |_| | | |_| | | |_| | | |_| |
|________| |________| |___| |__| |________| |________| |_____ _| |________|
___| |
bondage one (october 2, 1996) | ___|
________________________________________________________ | |__ ___________
333#################################################### |_____| #####KTS!A
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_______________________________________________ _________________
\_ __ \_ \ / \ / \_ \ | __/ ____/ \ | \| | __/
_| |/ / = \| |/ = \| / | ___/_ _ | | | /___ _
\________/___|___\__|_|__/___|___\_____|______/|_| \__|__|\__|_____/|_|
======================== "The name speaks for itself!" ========================
Primus
A Quick Guide to Primus
Geography
Primus is a coastal city. The coast runs east/west to the south. Climate is generally Temperate/Boreal: colder weather in general, but milder winters. Forestation is an evergreen/deciduous mix similar to the Pacific northwest. Of course, distant regions will differ from this, with mountain, desert, and jungle climes used as story (or backstory) requires.
The seat of government is located in the Spire, a towering metallic structure found at the nexus of all roads to Primus. The Spire watches over all, and even its shadow passes over the city like the sweeping hand of a sundial. It is the axle of a half-wheel, with roads stretching outwards like spokes.
The Kark River empties out west of the city in a great delta. As such, the industrial sector starts in this part of the city. Residential areas are generally to the east. In between is the commercial sector. Government and support buildings are found closer to the center of the web, followed by higher-rent districts. Low-rent areas are out towards the perimeter, leaving plenty of acreage for expansion before rural farming areas are encountered.
Government
Primus ("The First City") is the center of the known world. Or, rather, the world as known by its inhabitants: those who have traveled far and wide enough know that every land mass has its *own* "First City"! Its domain is always expanding as roadways consume the countryside.
The city-state is governed by a sole Patrician, who tends to ascend to office by the tacit will of the people for past achievement. There is no formal electoral process.
Primus has no external enemies and thus does not maintain a standing army (in fact, there are no foreign borders within the surrounding horizon), opting to rely upon The Defenders for protection. It's very clean (mostly), prosperous, bustling, and peace-abiding. There is a city watch that mainly helps people when their carts bust an axle and ushers the drunks home peacefully. They're armed with truncheons, crossbows, and knives (oh my!).
Technology
Technology is of a curious range, with a lower base mainly around the medieval level ("Iron Age Plus", let's say) extending up through Elizabethan outfitting, but there is also a tradition of invention fostered by the Patrician which pulls segments of society towards Victorian realms and sometimes beyond.
A High Artificer is counted upon to make life easier for the people of the city through ingenious mechanical wonders. These inventions occasionally find their way into the daily lives of people, but mostly they remain a symbol of class separation.
Talented smiths can do amazing things... especially when gifted as the offspring of gods (knowing or not). Machinery is likely, and steampunk style engines aren't entirely out of the question for the particularly gifted. Of course, it's likely that someone somewhere in distant lands is experimenting with black powder weapons.
Buildings and Public Works
Architecture is simple but sturdy at the low end (wood, stucco, shale roofing). Business blocks are often built in long stone and brick units with flat roofs. The wealthy have miniature baroque palaces with pointless adornments such as stained glass windows, precious metalwork, and absurd topiaries.
Main roads are made of paving stone, which is gradually being used to replace the cobblestone cross-streets. Back ways are still packed earth (sometimes with embedded wood slats to combat erosion and wagon-ruts during the rainy season).
Some notable features of Primus's public works:
* Irrigation, sewage, and plumbing (varying by class)
* Phosphorescent swamp gas lighting (excited by static charge)
* Ceramic heat batteries for cooking and heating
* Semaphore towers for long-distance communication
Society
People in this civilization are less prepared for a fight in general. Few people own a sword, let alone know how to use one (not that a knife or an axe aren't just as effective). However, the upper-crust do dabble in dueling with light swords (having nothing better to do with their time).
Most people are normals, and few have had personal contact with the legendary heroes. Sure, your cousin's friend probably saw a man fly over his farm, but he never got to shake his hand. Still, when heroes have saved the day, they touched enough lives to inspire songs and stories for generations. In a sense, The Defenders are the true celebrities of the day, though they tend to inspire quiet awe moreso than clamoring mobs.
Most people have never seen a "monster", though adventurers are said to have encountered many of the "classic myths" from our literature: dragons, minotaur, phoenix, kraken, "prehistoric" mammals, and whatnot (these do not encroach upon civilization in marauding hordes!), and most people believe in the restless dead. Moreso, there have been increased sightings of Demonic influence in the city as of late.
Naming
Even though this is not a game of historical Earth, I'm not going to get wacky with the language: the "common tongue" is essentially English. No made-up words here. And we won't get silly and prescribe artificial personal name spelling conventions (e.g. CVCVC) to try (and fail) to be needlessly "unique". Mostly British and Germanic names are used for locals, and other nationalities can be used to make them "foreign" or "exotic" (without overtly saying, "He's Chinese").
In fact, surnames are mainly prized by the upper-class who link lineage to social status. The "low kinds" will generally just go by first names, especially in rural reaches: everyone knows who "Gunter" is in those parts, and if there are two Gunters you can specify "Willhelm's Gunter".
Titles are often used in place of surnames for the professional class and tradesmen. "Emil the Butcher" is a fairly specific identifier. Similarly, honorariums can be bestowed: "James the Kindly", aka "Kindly James". Which of course brings us to nicknames, good and bad: "Knuckles", "Ratty", and "Bernie the Pungent".
Culture and Entertainment
Here are some diversions for you to pass the time and talk about around the water cooler at work:
* Theatre, music
* Books, periodicals
* News one-sheets and kiosks
* Cricket, Aussie rules football, boxing, wrestling matches
Miscellaneous
Some other points of interest about Primus society:
* Population: Pushing 50,000
* Education: generally literate society, free education, trade mentoring, no unemployment (for those who desire work)
* Cuisine: Pan-ethnic, spices, much seafood (being on the coast)
* Fashion: time-shifting between classes, peasantry in Middle Ages garb, with the elite being close to Victorian styles (the wealthy are also extremely fad-prone)
Economy and Business
The people are hard-working and most everyone "knows his place". Currency is both paper and coinage, but a greater deal of barter contracts are made between skilled craftsmen.
Typical businesses one might find:
* Street: Bakery, potter, glass-blower, blacksmith, tailor, grocer, builder/architect
* Coast: Fishery, importer
* Rural: Ranching, farming, hunter/trapper/furrier
* Culture: Theatre/sports venue, library, printer, school
Business names are a bit antique but straightforward. A quick guide:
* Proprietor: "K.A. Menendian, Carpeter", "M. Azzaro, Barber"
* Location: "Northside Grocer", "Vine Street Bakery"
* Mix and match is often used for inns, pubs, and oddities:
o Modifier:
+ Colors: Red, Blue, Green, Teal, Magenta, Violet, White, Black
+ Materials: Stone, Wood, Glass, Jade, Paper
o Object:
+ Animals: Rooster, Dog, Tiger, Elk, Dragon, Camel, Elephant, Bear, Moose, Skunk, Monkey, Eagle, Crocodile, Phoenix, Bull
+ Plants: Oak, Rose, Bamboo, Lily, Willow, Reed
o Examples: "Glass Rooster", "The Paper Dragon", "Black Lily"
Businesses are taxed a percentage of their income for the upkeep of public works in their area. Unfortunately, there are also non-government groups who take it upon themselves to collect "protection fees", because buildings can be rather, y'know, *flammable*...
Primus is a self-reliant closed economy, for the most part. Most goods and raw materials come from within the realm itself. It does not generally export goods, and most import companies tend to dabble in curiosities and esoterica rather than hard and soft goods.
Religion
The gods have lost direct sway on this plane, particularly in the city. People do not "worship" in overt ritual ways anymore. Instead, they tend to believe in the adage that a life lived purely is worship of the Creators in its own right. A hard day's work, day after day, is the road to a comfortable afterlife.
Still, some gods influence the world by inserting themselves into it and steering the course of humanity. Others do this by proxy, finding a mortal suitor to produce offspring with.
Some of the old gods are still revered in small circles, though, and in those areas they still have sway. Farmers still have an Earth Goddess they're respectful of. There's a goddess of the hunt. Artists still petition the muses. And of course there are mages and witches who gain their power by divine contract.
Demons
Demonic forces are the main antagonists in the city (and as such can be considered the "replacement" for BtVS's vampires). It is their way of life to corrupt the people by tempting them to the deadly sins.
Demons have a normal human form. In this form, they can use only limited powers: the only benefit they retain is resistance to damage and magic. However, if they are the successful target of a significant amount of either of these, their human form is dropped and they show their true visage. Physical stature is generally larger than the average human and of an idealized build. Non-human attributes are always present, generally consisting of several of the following: horns, tail, fangs, facial ridges, claws, unnatural colored skin or eyes, fur, scales, other animal attributes, foreign matter composition (stone, wood).
This transformation also includes change of attire and is instantaneous, accompanied by a puff of smoke, flame, burst of light/dark, electrical discharge, or other Nifty Special Effect.
While the human form is used, it must be maintained: food, drink, sleep, waste, etc. Most demons prefer returning to their own plane (in their normal form) on "downtime": they can port in and out in the presence of a personal shrine or a general "weak spot" between realms.
Their modus operandi is to "convert" people by granting wishes pertaining to the deadly sins. They gain energy through this process. Formation of cults is also paramount for "spreading the word", and outright worship produces even more energy.
Creating an actual contract between demon and human (either oral or written) additionally allows the demon to bestow minor demonic powers to the human... but also at the cost of the recipient manifesting demonic attributes while using the power. Sometimes this will get them mistaken as demons, though officially they are merely "demonspawn". Such empowerment can be removed by the will or death of their patron, and the demon is limited to how much power he can bestow in total (i.e. it draws from his "reserves").
Demons operate at physical penalty while in sunlight, though they do not take direct damage. Still, it's something they tend to avoid, and they stick to night operating hours most of the time. They are also like vampires in that they are dusted by a stake through the heart or decapitation.
Demons do drink blood (and eat hearts and brains when peckish!) simply for the perverse pleasure, but they can only turn humans by completely owning their soul: it must be a willing process. At that point, if the body is drained, it can be reborn with a "soul kiss". Essentially, the demon eats the human's soul, which also grants a "blood-bond" sort of control over the new demon.
A Short History Lesson
The PCs are all in their mid-30's, so they're about 15 years older than they are in the New Orleans game. However, they don't all have a shared experience that dates back that entire time: they started out scattered geographically. Backstories will overlap in varying quantities, as dictated by individual character write-ups, but they all have at least 3 years together working as a team.
* 15 years ago: Primus was ruled by Ian the Green Alchemist, who was corrupted by a demon. Upon this becoming known, he was deposed and imprisoned by his own pawns, The Defenders of the Realm. This act was led by Jacob, who ascended to Patrician office by will of the people soon thereafter. After a governmental house-cleaning was completed, The Defenders disbanded and parted ways.
* 10 years ago: Debralla Touchstone graduates from University Mechanica with highest honours and is recruited to be the new High Artificer upon retirement of the old one. She would also subsequently teach at UM as well.
* 5 years ago: Petro comes to Primus. Jacob recruits him for "odd jobs", including that of occasional Executioner. It's rumored that there is "something between he and Debralla".
* 3 years ago: Lady Midnight and Erin the Lost come to town. They are soon recruited and the new Defenders are made official to combat the rising tide of demon insurgency!
The Defenders of the Realm
Pete Malraux as Petro the Executioner
* Age: 35
* Size: Hyuge
* Inspiration: Astaroth (Soul Calibur), Lobo, Trencher (Keith Giffen's *other* Lobo)
Petro is a huge man with a huge double-bladed axe to match. He is typically shirtless, masked by an executioner's hood, and wears a heavy lashing of chains around his waist to support additional weapons (and his blood-red leggings). The rippling muscled skin (swoon!) on his chest, arms, and back is covered by scars and magic runes, thought to be the source of his ability to speak with the dead.
Jessamine Pitot as Lady Midnight
* Apparent Age: 37
* Power: Faerie envoys
* Inspiration: Faerie tales, creepy Hellboy chicks
The Lady has ties to the faerie lands, and is almost undoubtedly more than human herself despite her apparent form. She wears a gown of blackest blue that scintillates like moving oil on water, the long tails of which move and flow with seeming living animation. She commands fey entities that do her bidding, calling them from their world to ours. She can also travel the In Between, opening doorways that span many leagues with no effort.
She resides in the Red Room Inn, where she keeps a faerie dragon which causes no end of comical trouble for Georges.
Debbie Human as Professor Debralla Touchstone the High Artificer
* Age: 35
* Marital Status: Widowed (but rich for it)
* Inspiration: Girl Genius, Secret Adventures of Jules Verne, "Ichabod Crane, Girl Detective" (Tim Burton's Sleepy Hollow)
She believes in the future! She believes in science! As well as doing her duty as High Artificer to the Realm, Prof Touchstone applies her knowledge of natural law to protecting the people in a more direct capacity as a Defender. She wears a grey-silver pants-suit with ruffled waistcoat, over which is donned a similarly colored duster with myriad pockets, from which she pulls her creations: weapons, clockworks, lockpicks, scrying glasses, and other tools that the common man has never seen and can only guess the purpose thereof.
Erin O'Reily as Erin the Lost
* Age: 19
* Demeanor: Cocky
* Inspiration: Swashbuckling miscellany
Adopted charge of Lady Midnight (who is said to have found her in the In Between), she can adeptly bargain with the fey (though not outright control them). She's able to win any combat with her dueling skills with rapier and main-gauche. She wears the white garments of a high society lady, being trained in courtly arts, but needs no man to defend her honor!
Other Personalities of Note
Jake Ruth as The Patrician
* Age: 35
* Coolness: Ultimate
* Inspiration: Jedi Council, Star Trek ambassadors
Patrician Jacob is a brilliant, cunning gentleman who can visualize plans within plans, wheels within wheels. He has a short beard and long hair, and wears spectacles and a long grey vest-coat. He uses his abilities of uncanny insight to both plan what's best for his people and to oppose the forces of darkness. The Defenders report directly to him, answering his call when he sees a need for their services once again. As a former Defender, he also is said to have incredible powers of his own...
Lorelei, Queen Siren
* Apparent Age: 30
* Hotness: Extreme
* Inspiration: Lady Death, other various CHAOS! Comics cheesecake
In her human form, Lori typically wears clothing befitting the disgustingly wealthy, absurdly impractical for anyone but the layabout elite who live a life of carriage service and high tea. She's extremely attractive, though her cruelty also manages to shine through. Her demonic form is considerably taller (reaching to more than 6.5 feet), build is "enhanced" (aherm), her skin and hair are chalk white, and her eyes glow blue and pupiless. Oh, and she's wearing significantly less clothing of a leather/dominatrix style (i.e. This is pretty much a direct rip from Lady Death)
Lorelei is set up for "the good life" by residing in the Red Room Inn (Georges allows amnesty to any manner of being there so long as they don't use the grounds for "business", keep a human visage whenever possible, and do not manifest powers). The Queen Siren is dedicated to Patrician Jacob's personal corruption. To do this, she only occasionally (though grandly) threatens the well-being of Primus itself, putting pressure on Jacob to hopefully martyr himself to the cause. Generally, though, her process is one of slow decay, such that there will eventually be no more First City for even the Patrician to believe in.
Ian the Soiled
He is the former Patrician, deposed for his treachery against the Realm. He still has his uses, though, and is kept in the deepest dungeon in case his knowledge is required. His abilities as an alchemist and herbologist occasionally come in handy for analysis of clues. His spirit for escape and retribution seems to be broken, but you never know...
[end]
Geography
Primus is a coastal city. The coast runs east/west to the south. Climate is generally Temperate/Boreal: colder weather in general, but milder winters. Forestation is an evergreen/deciduous mix similar to the Pacific northwest. Of course, distant regions will differ from this, with mountain, desert, and jungle climes used as story (or backstory) requires.
The seat of government is located in the Spire, a towering metallic structure found at the nexus of all roads to Primus. The Spire watches over all, and even its shadow passes over the city like the sweeping hand of a sundial. It is the axle of a half-wheel, with roads stretching outwards like spokes.
The Kark River empties out west of the city in a great delta. As such, the industrial sector starts in this part of the city. Residential areas are generally to the east. In between is the commercial sector. Government and support buildings are found closer to the center of the web, followed by higher-rent districts. Low-rent areas are out towards the perimeter, leaving plenty of acreage for expansion before rural farming areas are encountered.
Government
Primus ("The First City") is the center of the known world. Or, rather, the world as known by its inhabitants: those who have traveled far and wide enough know that every land mass has its *own* "First City"! Its domain is always expanding as roadways consume the countryside.
The city-state is governed by a sole Patrician, who tends to ascend to office by the tacit will of the people for past achievement. There is no formal electoral process.
Primus has no external enemies and thus does not maintain a standing army (in fact, there are no foreign borders within the surrounding horizon), opting to rely upon The Defenders for protection. It's very clean (mostly), prosperous, bustling, and peace-abiding. There is a city watch that mainly helps people when their carts bust an axle and ushers the drunks home peacefully. They're armed with truncheons, crossbows, and knives (oh my!).
Technology
Technology is of a curious range, with a lower base mainly around the medieval level ("Iron Age Plus", let's say) extending up through Elizabethan outfitting, but there is also a tradition of invention fostered by the Patrician which pulls segments of society towards Victorian realms and sometimes beyond.
A High Artificer is counted upon to make life easier for the people of the city through ingenious mechanical wonders. These inventions occasionally find their way into the daily lives of people, but mostly they remain a symbol of class separation.
Talented smiths can do amazing things... especially when gifted as the offspring of gods (knowing or not). Machinery is likely, and steampunk style engines aren't entirely out of the question for the particularly gifted. Of course, it's likely that someone somewhere in distant lands is experimenting with black powder weapons.
Buildings and Public Works
Architecture is simple but sturdy at the low end (wood, stucco, shale roofing). Business blocks are often built in long stone and brick units with flat roofs. The wealthy have miniature baroque palaces with pointless adornments such as stained glass windows, precious metalwork, and absurd topiaries.
Main roads are made of paving stone, which is gradually being used to replace the cobblestone cross-streets. Back ways are still packed earth (sometimes with embedded wood slats to combat erosion and wagon-ruts during the rainy season).
Some notable features of Primus's public works:
* Irrigation, sewage, and plumbing (varying by class)
* Phosphorescent swamp gas lighting (excited by static charge)
* Ceramic heat batteries for cooking and heating
* Semaphore towers for long-distance communication
Society
People in this civilization are less prepared for a fight in general. Few people own a sword, let alone know how to use one (not that a knife or an axe aren't just as effective). However, the upper-crust do dabble in dueling with light swords (having nothing better to do with their time).
Most people are normals, and few have had personal contact with the legendary heroes. Sure, your cousin's friend probably saw a man fly over his farm, but he never got to shake his hand. Still, when heroes have saved the day, they touched enough lives to inspire songs and stories for generations. In a sense, The Defenders are the true celebrities of the day, though they tend to inspire quiet awe moreso than clamoring mobs.
Most people have never seen a "monster", though adventurers are said to have encountered many of the "classic myths" from our literature: dragons, minotaur, phoenix, kraken, "prehistoric" mammals, and whatnot (these do not encroach upon civilization in marauding hordes!), and most people believe in the restless dead. Moreso, there have been increased sightings of Demonic influence in the city as of late.
Naming
Even though this is not a game of historical Earth, I'm not going to get wacky with the language: the "common tongue" is essentially English. No made-up words here. And we won't get silly and prescribe artificial personal name spelling conventions (e.g. CVCVC) to try (and fail) to be needlessly "unique". Mostly British and Germanic names are used for locals, and other nationalities can be used to make them "foreign" or "exotic" (without overtly saying, "He's Chinese").
In fact, surnames are mainly prized by the upper-class who link lineage to social status. The "low kinds" will generally just go by first names, especially in rural reaches: everyone knows who "Gunter" is in those parts, and if there are two Gunters you can specify "Willhelm's Gunter".
Titles are often used in place of surnames for the professional class and tradesmen. "Emil the Butcher" is a fairly specific identifier. Similarly, honorariums can be bestowed: "James the Kindly", aka "Kindly James". Which of course brings us to nicknames, good and bad: "Knuckles", "Ratty", and "Bernie the Pungent".
Culture and Entertainment
Here are some diversions for you to pass the time and talk about around the water cooler at work:
* Theatre, music
* Books, periodicals
* News one-sheets and kiosks
* Cricket, Aussie rules football, boxing, wrestling matches
Miscellaneous
Some other points of interest about Primus society:
* Population: Pushing 50,000
* Education: generally literate society, free education, trade mentoring, no unemployment (for those who desire work)
* Cuisine: Pan-ethnic, spices, much seafood (being on the coast)
* Fashion: time-shifting between classes, peasantry in Middle Ages garb, with the elite being close to Victorian styles (the wealthy are also extremely fad-prone)
Economy and Business
The people are hard-working and most everyone "knows his place". Currency is both paper and coinage, but a greater deal of barter contracts are made between skilled craftsmen.
Typical businesses one might find:
* Street: Bakery, potter, glass-blower, blacksmith, tailor, grocer, builder/architect
* Coast: Fishery, importer
* Rural: Ranching, farming, hunter/trapper/furrier
* Culture: Theatre/sports venue, library, printer, school
Business names are a bit antique but straightforward. A quick guide:
* Proprietor: "K.A. Menendian, Carpeter", "M. Azzaro, Barber"
* Location: "Northside Grocer", "Vine Street Bakery"
* Mix and match is often used for inns, pubs, and oddities:
o Modifier:
+ Colors: Red, Blue, Green, Teal, Magenta, Violet, White, Black
+ Materials: Stone, Wood, Glass, Jade, Paper
o Object:
+ Animals: Rooster, Dog, Tiger, Elk, Dragon, Camel, Elephant, Bear, Moose, Skunk, Monkey, Eagle, Crocodile, Phoenix, Bull
+ Plants: Oak, Rose, Bamboo, Lily, Willow, Reed
o Examples: "Glass Rooster", "The Paper Dragon", "Black Lily"
Businesses are taxed a percentage of their income for the upkeep of public works in their area. Unfortunately, there are also non-government groups who take it upon themselves to collect "protection fees", because buildings can be rather, y'know, *flammable*...
Primus is a self-reliant closed economy, for the most part. Most goods and raw materials come from within the realm itself. It does not generally export goods, and most import companies tend to dabble in curiosities and esoterica rather than hard and soft goods.
Religion
The gods have lost direct sway on this plane, particularly in the city. People do not "worship" in overt ritual ways anymore. Instead, they tend to believe in the adage that a life lived purely is worship of the Creators in its own right. A hard day's work, day after day, is the road to a comfortable afterlife.
Still, some gods influence the world by inserting themselves into it and steering the course of humanity. Others do this by proxy, finding a mortal suitor to produce offspring with.
Some of the old gods are still revered in small circles, though, and in those areas they still have sway. Farmers still have an Earth Goddess they're respectful of. There's a goddess of the hunt. Artists still petition the muses. And of course there are mages and witches who gain their power by divine contract.
Demons
Demonic forces are the main antagonists in the city (and as such can be considered the "replacement" for BtVS's vampires). It is their way of life to corrupt the people by tempting them to the deadly sins.
Demons have a normal human form. In this form, they can use only limited powers: the only benefit they retain is resistance to damage and magic. However, if they are the successful target of a significant amount of either of these, their human form is dropped and they show their true visage. Physical stature is generally larger than the average human and of an idealized build. Non-human attributes are always present, generally consisting of several of the following: horns, tail, fangs, facial ridges, claws, unnatural colored skin or eyes, fur, scales, other animal attributes, foreign matter composition (stone, wood).
This transformation also includes change of attire and is instantaneous, accompanied by a puff of smoke, flame, burst of light/dark, electrical discharge, or other Nifty Special Effect.
While the human form is used, it must be maintained: food, drink, sleep, waste, etc. Most demons prefer returning to their own plane (in their normal form) on "downtime": they can port in and out in the presence of a personal shrine or a general "weak spot" between realms.
Their modus operandi is to "convert" people by granting wishes pertaining to the deadly sins. They gain energy through this process. Formation of cults is also paramount for "spreading the word", and outright worship produces even more energy.
Creating an actual contract between demon and human (either oral or written) additionally allows the demon to bestow minor demonic powers to the human... but also at the cost of the recipient manifesting demonic attributes while using the power. Sometimes this will get them mistaken as demons, though officially they are merely "demonspawn". Such empowerment can be removed by the will or death of their patron, and the demon is limited to how much power he can bestow in total (i.e. it draws from his "reserves").
Demons operate at physical penalty while in sunlight, though they do not take direct damage. Still, it's something they tend to avoid, and they stick to night operating hours most of the time. They are also like vampires in that they are dusted by a stake through the heart or decapitation.
Demons do drink blood (and eat hearts and brains when peckish!) simply for the perverse pleasure, but they can only turn humans by completely owning their soul: it must be a willing process. At that point, if the body is drained, it can be reborn with a "soul kiss". Essentially, the demon eats the human's soul, which also grants a "blood-bond" sort of control over the new demon.
A Short History Lesson
The PCs are all in their mid-30's, so they're about 15 years older than they are in the New Orleans game. However, they don't all have a shared experience that dates back that entire time: they started out scattered geographically. Backstories will overlap in varying quantities, as dictated by individual character write-ups, but they all have at least 3 years together working as a team.
* 15 years ago: Primus was ruled by Ian the Green Alchemist, who was corrupted by a demon. Upon this becoming known, he was deposed and imprisoned by his own pawns, The Defenders of the Realm. This act was led by Jacob, who ascended to Patrician office by will of the people soon thereafter. After a governmental house-cleaning was completed, The Defenders disbanded and parted ways.
* 10 years ago: Debralla Touchstone graduates from University Mechanica with highest honours and is recruited to be the new High Artificer upon retirement of the old one. She would also subsequently teach at UM as well.
* 5 years ago: Petro comes to Primus. Jacob recruits him for "odd jobs", including that of occasional Executioner. It's rumored that there is "something between he and Debralla".
* 3 years ago: Lady Midnight and Erin the Lost come to town. They are soon recruited and the new Defenders are made official to combat the rising tide of demon insurgency!
The Defenders of the Realm
Pete Malraux as Petro the Executioner
* Age: 35
* Size: Hyuge
* Inspiration: Astaroth (Soul Calibur), Lobo, Trencher (Keith Giffen's *other* Lobo)
Petro is a huge man with a huge double-bladed axe to match. He is typically shirtless, masked by an executioner's hood, and wears a heavy lashing of chains around his waist to support additional weapons (and his blood-red leggings). The rippling muscled skin (swoon!) on his chest, arms, and back is covered by scars and magic runes, thought to be the source of his ability to speak with the dead.
Jessamine Pitot as Lady Midnight
* Apparent Age: 37
* Power: Faerie envoys
* Inspiration: Faerie tales, creepy Hellboy chicks
The Lady has ties to the faerie lands, and is almost undoubtedly more than human herself despite her apparent form. She wears a gown of blackest blue that scintillates like moving oil on water, the long tails of which move and flow with seeming living animation. She commands fey entities that do her bidding, calling them from their world to ours. She can also travel the In Between, opening doorways that span many leagues with no effort.
She resides in the Red Room Inn, where she keeps a faerie dragon which causes no end of comical trouble for Georges.
Debbie Human as Professor Debralla Touchstone the High Artificer
* Age: 35
* Marital Status: Widowed (but rich for it)
* Inspiration: Girl Genius, Secret Adventures of Jules Verne, "Ichabod Crane, Girl Detective" (Tim Burton's Sleepy Hollow)
She believes in the future! She believes in science! As well as doing her duty as High Artificer to the Realm, Prof Touchstone applies her knowledge of natural law to protecting the people in a more direct capacity as a Defender. She wears a grey-silver pants-suit with ruffled waistcoat, over which is donned a similarly colored duster with myriad pockets, from which she pulls her creations: weapons, clockworks, lockpicks, scrying glasses, and other tools that the common man has never seen and can only guess the purpose thereof.
Erin O'Reily as Erin the Lost
* Age: 19
* Demeanor: Cocky
* Inspiration: Swashbuckling miscellany
Adopted charge of Lady Midnight (who is said to have found her in the In Between), she can adeptly bargain with the fey (though not outright control them). She's able to win any combat with her dueling skills with rapier and main-gauche. She wears the white garments of a high society lady, being trained in courtly arts, but needs no man to defend her honor!
Other Personalities of Note
Jake Ruth as The Patrician
* Age: 35
* Coolness: Ultimate
* Inspiration: Jedi Council, Star Trek ambassadors
Patrician Jacob is a brilliant, cunning gentleman who can visualize plans within plans, wheels within wheels. He has a short beard and long hair, and wears spectacles and a long grey vest-coat. He uses his abilities of uncanny insight to both plan what's best for his people and to oppose the forces of darkness. The Defenders report directly to him, answering his call when he sees a need for their services once again. As a former Defender, he also is said to have incredible powers of his own...
Lorelei, Queen Siren
* Apparent Age: 30
* Hotness: Extreme
* Inspiration: Lady Death, other various CHAOS! Comics cheesecake
In her human form, Lori typically wears clothing befitting the disgustingly wealthy, absurdly impractical for anyone but the layabout elite who live a life of carriage service and high tea. She's extremely attractive, though her cruelty also manages to shine through. Her demonic form is considerably taller (reaching to more than 6.5 feet), build is "enhanced" (aherm), her skin and hair are chalk white, and her eyes glow blue and pupiless. Oh, and she's wearing significantly less clothing of a leather/dominatrix style (i.e. This is pretty much a direct rip from Lady Death)
Lorelei is set up for "the good life" by residing in the Red Room Inn (Georges allows amnesty to any manner of being there so long as they don't use the grounds for "business", keep a human visage whenever possible, and do not manifest powers). The Queen Siren is dedicated to Patrician Jacob's personal corruption. To do this, she only occasionally (though grandly) threatens the well-being of Primus itself, putting pressure on Jacob to hopefully martyr himself to the cause. Generally, though, her process is one of slow decay, such that there will eventually be no more First City for even the Patrician to believe in.
Ian the Soiled
He is the former Patrician, deposed for his treachery against the Realm. He still has his uses, though, and is kept in the deepest dungeon in case his knowledge is required. His abilities as an alchemist and herbologist occasionally come in handy for analysis of clues. His spirit for escape and retribution seems to be broken, but you never know...
[end]
The Templar

The Templar: Cobros
Writen by: ImmortalDawn
Aetiological Myth for Latin
There is a rule that all Gods must follow, never intervene with Earthly matters.
This was a problem because the Earth was in a difficult time. Cities had corruption
running deep in their veins. Government officials were greedy and did whatever they
pleased. Most cities were in a state of anarchy while this unholy monarch, Tyrannus, sat
safely at his golden throne. Although many tried to put an end to his reign, Tyrannus
could not be stopped by normal means.
To keep his absolute power, Tyrannus formed a secret group of assassins named
the Templar to cause disorder and panic within the few remaining cities. Their leather
armor was dyed black so they could conceal themselves in the shadows. They were given
two daggers that were imbued with the most poisonous acid; one little cut could kill a
grown man in a matter of seconds. The Templar were men without souls, they were simply
shells. Ruthless and fearless the Templar did what ever Tyrannnus commanded without
hesitation. Even though they were rarely seen, the Templar’s ominous presence could be
felt by everyone.
Tyrannus had the Earth in an iron fist, but there was one city he could not
conquer. Primus, the king of the last city knew he could not let Tyrannus take over the
last stronghold. If he did all hope would be lost and evil would rule over Earth for
another one hundred years. Luckily, one of Primus’ spies had overheard the plans for the
final assault on the city. Primus prepared for the worst, but he did not expect Tyrannus
to send all of his Templar.
Primus prayed to the Gods to give him strength to overcome the attack. Even
though the Gods heard his prays, they knew they could not help him directly. When things
seemed grim, one of the Gods found a loop hole. They implanted the soul of Cobros into
one Tyrannus’s Templar. Cobros was a revered warrior that fought alongside Primus until
he was slain by Tyrannus himself. With Cobros’s help, Primus and his army might stand a
chance.
Cobros awakened inside the dark chambers of a Templar. He found his way to the
throne room and there he saw Tyrannus.
“What do you want Templar? Why aren’t you in your quarters?” Asked Tyrannus
“I’m here to stop your evil reign!” Shouted Cobros
“Wait… that voice. Who are you?” Asked Tyrannus
“You knew me as Cobros and tonight I will have my revenge.” Answered Cobros
“Even after death, you are still just as arrogant.” Said Tyrannus
And then all of a sudden Cobros leaped at Tyrannus with his twin daggers drawn.
His impulsive assault lead to his demise before just as it would now. Tyrannus grabbed
Cobros’s wrists and broke both his arms with a single twist. Cobros screamed in anguish
as Tyrannus hurled him to the floor.
“Guards, get rid of this Templar, he is useless to us now.” Said Tyrannus
The royal guards stormed in and took the battered Cobros outside. He was tossed
into a nearby cave and left to die.
“Gods, please... give me one more chance!” Shouted Cobros
“Your rash nature was once again your downfall.” Said the Gods
“I beg of you, just one more chance!” Pleaded Cobros
Moments later, he started to change. His broken arms fused to his sides and his
body became thin and slender. The Templar armor also merged with his body making his
skin rough. The poisonous daggers were still his weapons except now they were a part of
his jaw. Cobros found his new body quite bizarre, without arms or legs he wondered how
he could move. Surprisingly enough, Cobros’s new body was better than his former one.
He could move without sound, jump farther, and strike faster than ever.
Cobros slithered back into Tyrannus’s castle. It was almost effortless for him
to avoid any confrontations because of his slim physique. As he made his way into
Tyrannus’s personal quarters, Cobros found him sleeping with his guard completely down.
Cobros bit into Tyrannus’s neck and his venomous fangs did the rest. The next morning
the royal guards found Tyrannus dead with no signs of a killer.
Since Tyrannus was slain it was easy for Primus to rebuild the decrepit Earth.
New cities were formed and the world was a better place. Cobros was never seen again,
but some say claim he hides under rocks or in other dark places, patiently waiting for
his prey.
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